screen/screen.h File Reference
Screen management. More...
#include <jagtypes.h>
#include <op.h>
#include <sprite.h>
|
Data Structures |
struct | screen |
Typedefs |
typedef long | fixp |
Functions |
screen * | new_screen () |
void | set_simple_screen (depth d, int width, int height, screen *scr, phrase *data) |
phrase * | alloc_simple_screen (depth d, int width, int height, screen *scr) |
phrase * | alloc_double_buffered_screens (depth d, int width, int height, screen *scr1, screen *scr2) |
phrase * | alloc_z_double_buffered_screens (depth d, int width, int height, screen *scr1, screen *scr2) |
sprite * | sprite_of_screen (int x, int y, screen *scr) |
void | clear_screen (screen *dst) |
Detailed Description
Screen management.
A "screen" is an additionnal structure that allows to see a part of memory as a frame buffer. It has some private field that are to be used for blitter programming. It also has a logical origin defined by its X coordinate and Y coordinate (screen::x and screen::y) that are to be used by some primitives (for example to define where the left-upper corner of a block is located in the frame).
Finally, it has also a screen::data field which is the address of the graphical data viewed as a frame buffer.
Some facilities are offered to allocate certain kind of frame buffers.
Typedef Documentation
|
The type of fixpoint 16.16 integers |
Function Documentation
phrase* alloc_double_buffered_screens |
( |
depth |
d, |
|
|
int |
width, |
|
|
int |
height, |
|
|
screen * |
scr1, |
|
|
screen * |
scr2 |
|
) |
|
|
|
Allocate a screen buffer for double buffering. Set the two screens accordingly. It returns the address of the buffer allocated. - Parameters:
-
d |
Depth of the graphical data. |
width |
Width in pixels of the graphical data. This must be a valid blitter width. |
height |
Height in pixels of the graphical data. |
scr1 |
Address of the first screen. |
scr2 |
Address of the second screen. |
|
phrase* alloc_simple_screen |
( |
depth |
d, |
|
|
int |
width, |
|
|
int |
height, |
|
|
screen * |
scr |
|
) |
|
|
|
Allocate a screen buffer and set the screen accordingly. It returns the address of the buffer allocated. - Parameters:
-
d |
Depth of the graphical data. |
width |
Width in pixels of the graphical data. This must be a valid blitter width. |
height |
Height in pixels of the graphical data. |
scr |
Address of the screen. |
|
phrase* alloc_z_double_buffered_screens |
( |
depth |
d, |
|
|
int |
width, |
|
|
int |
height, |
|
|
screen * |
scr1, |
|
|
screen * |
scr2 |
|
) |
|
|
|
Allocate a screen buffer for double buffering with Z-buffer. Set the two screens accordingly. It returns the address of the buffer allocated. - Parameters:
-
d |
Depth of the graphical data. |
width |
Width in pixels of the graphical data. This must be a valid blitter width. |
height |
Height in pixels of the graphical data. |
scr1 |
Address of the first screen. |
scr2 |
Address of the second screen. |
|
void clear_screen |
( |
screen * |
dst |
) |
|
|
|
Clear the given screen (fill with color 0). For low depth screen (< 8bpp), prefer blitset instead. - Parameters:
-
|
|
Allocate a new screen with malloc. |
void set_simple_screen |
( |
depth |
d, |
|
|
int |
width, |
|
|
int |
height, |
|
|
screen * |
scr, |
|
|
phrase * |
data |
|
) |
|
|
|
Initialise a screen. - Parameters:
-
d |
Depth of the graphical data. |
width |
Width in pixels of the graphical data. This must be a valid blitter width. |
height |
Height in pixels of the graphical data. |
scr |
Address of the screen. |
data |
Address of the graphical data. This must be phrase aligned. |
|
|
Create a sprite corresponding to the given screen. The sprite is not transparent by default. - Parameters:
-
|
Generated on Wed Jan 10 03:11:03 2007 for The Removers Libraries by
1.4.4